Sometimes, the way the world generates, it starts too shallow and it's a drag getting it up to speed. But, when you get it going, it can be pretty fun. Tweak the random generation a bit, and we would have a great game here
Sometimes, the way the world generates, it starts too shallow and it's a drag getting it up to speed. But, when you get it going, it can be pretty fun. Tweak the random generation a bit, and we would have a great game here
This is really good, it's fun to develop some strategies on how to move around freely
I feel like I spend too much time doing full 180's just to slow down, so the game lacks a certain flow. I think the acceleration speed and level design don't compliment each other well, so tweaking that (i think) would give the player a lot more agency in the environment. But, for a game made in 2 hours, I'm impressed. The idea itself is neat, it just needs tweaking
Very neat idea, and it teaches the mechanics without needing tutorials. It's tight, and it never feels like my jumps are bullshit. I think you should add more levels, if you get the time
I always enjoy feedback: good/bad/borderline-harassment/I don't care
Age 29, Male
Musician
Audacity tutorials from 2007
Newport News, VA
Joined on 2/17/07