Good game, charming too. Could be longer though, just when I felt it was getting challenging, it ended. I really enjoyed puzzles like the last one where you have to avoid the rabbit
Good game, charming too. Could be longer though, just when I felt it was getting challenging, it ended. I really enjoyed puzzles like the last one where you have to avoid the rabbit
Aww I was expecting something special for a perfect run. Besides that it was solid and fun. The ending was cute, too
Good game, but criminally short. A metroid-sized map would make for a great atmospheric experience
Way too forgiving with time, and the game gave me the congratulations before I even finished. Definitely needs work
If you're going to rip off breakout, at least add to it's design like Arkanoid did. Instead you've only stripped it down. The Atari version is better than this
I don't know why I like this, but I do? It could use some work though. Things like, holding control and pressing D bookmarks the page on my browser. Idk how to code, but I'm sure there's a way to take focus off the browser so that doesn't happen.
Anyway, strangely fun game, but needs some polish
I think the biggest flaw of this game is that the player is allowed as many rotations as they want before they're required to make a move. This game sets itself up to be a test of precise reaction time, but once I realize there's no consequence for going at my own pace, it fails to be challenging for me. If ending the game due to a missed rotation seems too hard for what you're trying to make, a better solution might be to make it so players can take as many rotations as they want, but they won't be granted points unless it's the first. That way it's forgiving, but still gives you incentive to act fast. Why not have both, in the form of different difficulty modes?
EDIT: The changes made definitely make it feel more engaging now (also congratz on getting frontpage)
Thanks for the constructive feedback, you've got a good point... I'm thinking I'm going to add an incentive to dot swap on the first rotation, but still allow the player to continue if they miss the first one.
Edit: Okay I've changed it so that when you miss a dot swap, it will increase the speed a bit (for the current dot only) and if you miss more than 3 it will end the game.
Another great and original concept well executed
Fantastic game. The puzzles were challenging and well designed, I can see a lot of attention to detail was placed on introducing players to concepts and mechanics without spelling it out in text, which ultimately I feel makes the puzzles more rewarding to complete. Being able to press shift to see height values was also a very nice addition, I found myself using it more towards the end. Levels 21 and 28 were my two favorite for sure.
To me, this is a perfect game for Newgrounds. The simplicity of the design lends itself well to more complex mechanics being built on top of it, like the blue platforms in the last 7 levels. So I'd love to see more of those implemented if you decide to make a sequel
At first it felt like a game you'd find in an Atari bootleg cartridge or something, but I was pretty impressed by the boss battle, it was fun dodging and trying to track your shots. The visuals look nice, and it was a neat little story. I'd say this is a good game overall
I always enjoy feedback: good/bad/borderline-harassment/I don't care
Age 29, Male
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Audacity tutorials from 2007
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Joined on 2/17/07